

I know if I use the Paint Setup Wizard, If I check under the UV Mesh menu, I see submenus for Objects, texture tags, and uv tags: on my uv problem file, all I see it the show UV Mesh button. I’m not really sure I’ve got the material attached correctly to the uvw map seems like have to keep reselecting it from the Textures menu if I click off the model, etc., I do have some of the uvw’s using some procedural textures with selection tags, so have drug them off the map. Under the Paint file menu I created a new texture and then assigned that to the color channel of my new material.

Then I created a new material and dropped it on my model, and checked that it was set to use uvw mapping in the texture tag. Use this brush to paint Per-Root or Per-Vertex Strand Channels that can. I built and adjusted my uvw map (didn’t use the paint setup wizard). New operators can be added using the Ornatrix menu on the main Cinema 4D window. The 3D painting mode is selected, and I’ve tried Projection painting also, but no go. Painting objects on surfaces / CINEMA 4D WINBUSH 40.9K subscribers 6K views 3 years ago It's much easier now make sure to watch my update In cinema 4d we can use the. This is probably an obvious easy answer, but whenever I get away from Bodypaint for awhile, I seem to keep running into problems with attaching a texture to my uvw, and now am having problems being able to paint directly on the model (but I can paint on the texture, and see it appear on the model). Realtime on-surface projection painting brushes to paint texture directly down onto your models in the main Cinema 4D viewports.
